Reversing Transforms and Movable Pivots
Let's say I want to set up a movable pivot. Pretty simple, we just need to put a group under the control and multiply the translations of...
Bi-Directional Constraints (Three Methods)
So here's a deceptively simple challenge. I have two objects, and I want to be able to switch (not blend) between the first acting as...
Naughty Dog Muscle Recreation (Proof Of Concept)
So this is my attempt to recreate the effects of a tool made by Judd Simantov at Naughty Dog. It is a simply distance based muscle...
Making Local Motion-Paths and Rivets
So in this tutorial I show off how to use matrices to make motion paths and rivets and follicles work in local space rather than...
Ball Rolling On Surface - Rhino Palooza Part 3
Just a quick (but in my opinion visually impressive) update to the rolling ball, contact with a ground plane. The ground contact is...
Procedural Ball Rolling - Rhino Palooza Part 2
So here it is! A procedurally animated ball. As before the only keyframe animation is translations. The techniques I used are pretty much...
Auto Wheel - Rhino Palooza Part 1
So now that I've worked with Matrices and Vectors quite a bit I'm going to tackle something I read about when I first started rigging....