A method for remapping blendShapes between characters.
My facial rig design is only dependent on 4 things. The character model The guide placement The weight maps The sculpts/blendShapes...
Why The UVN Deformer Is So Useful
There's a lot of stuff on my website about sliding joints along a nurbs surface to approximate the UVN deformer that Blue Sky had...
First Images From The My Little Pony Movie I Worked On!
The first images from the MLP movie I worked on while at Boulder Media have finally released. It's really great to see peoples positive...
Driving Cluster With Matrices Instead of Handles
Whenever I have to set up a cluster deformer using matrices I have to try and remember how all the different matrix attributes contribute...