Starting to Experiment with C# in Unity
Unity is a very user-friendly game engine. Previously I had only imported rigs and animation into it for game projects while I was at...
Hair Space Switch
Space switching are pretty common in rigging, and often they can be used to simulate gravity. If you have a hair control match the...
Live Guided and Localized Leg Component
So recently I created a proof of concept of a leg component where the deformation hierarchy and the animation hierarchy were separated...